Local Creative Server
Offline 91.65.247.16:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 5 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 144 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 207 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 54 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 19 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Local Creative Server against other Rust servers?
In the top 70% of all ranked servers sits Local Creative Server, at #15,106 on hours played over seven days.
What is the current population on Local Creative Server?
At the moment Local Creative Server is offline, having last been seen 13 days 10 hours ago.
Rules and settings
On what map does Local Creative Server take place?
The game generates the procedural map that Local Creative Server runs.
What settings and rules should you know for Local Creative Server?
No gather rate appears in the name of Local Creative Server. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Local Creative Server?
There is no region published for Local Creative Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 91.65.247.16:28015 is its address.
How reliable is Local Creative Server, and is it currently online?
Offline for now: Local Creative Server was last seen 13 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Local Creative Server operate?
The version on Local Creative Server is Rust network protocol 2632 and build 162434, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Local Creative Server reset its map?
Its rhythm cannot yet be told: too few of Local Creative Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 56 days 11 hours.
Tags and filters
Where does Local Creative Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Creative Server: Rust build servers, Rust community servers, unmodded and Creative Rust servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Local Creative Server?
Read off the game's server browser, the tags for Local Creative Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): To join, your game must match protocol 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Local Creative Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.65.247.16:28015.