Creative / Build
Offline 92.41.52.72:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 7 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 2 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 116 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 144 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 40 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 25 / 100
Quick answers
From the figures on this page.
Population
How does Creative / Build compare with other Rust servers in the rankings?
Over the past seven days, Creative / Build has climbed to #15,338 for player hours, putting it in the top 65% of all ranked servers.
How many players are on Creative / Build right now?
The last sighting of Creative / Build was 30 days 10 hours ago; it is offline right now.
Map and rules
On what map does Creative / Build take place?
A procedural map, generated by the game, is what Creative / Build runs.
What are the rules on Creative / Build, and what settings does it run?
No gather rate appears in the name of Creative / Build. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does Creative / Build run from?
There is no region published for Creative / Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 92.41.52.72:28015 is its address.
What is the uptime of Creative / Build, and is it online?
Creative / Build is offline at the moment, with the last sighting 30 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does Creative / Build operate?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Creative / Build reset its map?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 33 days 5 hours.
Server tags
Where does Creative / Build appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Creative / Build are: Rust build servers, Rust community servers, unmodded and Creative Rust servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Creative / Build?
gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Creative / Build publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Creative / Build?
Enter client.connect 92.41.52.72:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.