Local Build
Offline 94.41.131.16:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 8 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 3 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 184 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 68 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 27 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 25 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Local Build against other Rust servers?
In the top 60% of all ranked servers sits Local Build, at #14,109 on hours played over seven days.
How many players are on Local Build right now?
At the moment Local Build is offline, having last been seen 26 days 3 hours ago.
Server rules
What is the current map on Local Build?
The map on Local Build is procedural, produced by the game.
What settings and rules should you know for Local Build?
The name of Local Build gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
In which region is Local Build based?
There is no region published for Local Build. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 94.41.131.16:28015 is its address.
What is the uptime of Local Build, and is it online?
The current status for Local Build is offline, last seen 26 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
On what Rust version does Local Build operate?
The version on Local Build is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Local Build reset its map?
Its rhythm cannot yet be told: too few of Local Build's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 27 days 18 hours.
Tags and listings
Where does Local Build appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Build: Rust build servers and Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local Build?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags Local Build publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Local Build?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.41.131.16:28015.