Local Build
Offline 94.41.132.170:28015 checked 25d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 11 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 114 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 37 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 83 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 15 / 100
Quick answers
From the figures on this page.
Population
How does Local Build compare with other Rust servers in the rankings?
In the top 61% of all ranked servers sits Local Build, at #13,882 on hours played over seven days.
How many players are on Local Build right now?
The last sighting of Local Build was 25 days 7 hours ago; it is offline right now.
Server rules
What is the current map on Local Build?
A procedural map, generated by the game, is what Local Build runs.
Which settings and rules apply on Local Build?
You will not find a gather rate in the name of Local Build. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is disabled.
Server details
In which region is Local Build based?
You will find no region published by Local Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 94.41.132.170:28015.
Is Local Build up, and how good is its uptime?
Offline for now: Local Build was last seen 25 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 2 October 2026.
What Rust version is Local Build using?
The version on Local Build is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Local Build wipe, and at what times?
There are too few of Local Build's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 13 hours.
Server tags
Where does Local Build appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local Build: Rust build servers and Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Build?
Read off the game's server browser, the tags for Local Build are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Local Build?
Enter client.connect 94.41.132.170:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.