Local Build
Offline 94.41.165.102:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 6 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 4 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 161 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 146 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 30 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 31 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Local Build against other Rust servers?
A seven-day player-hours count places Local Build at #13,768: the top 61% of every ranked server.
How many players are on Local Build right now?
At the moment Local Build is offline, having last been seen 21 days 16 hours ago.
Map and rules
On what map does Local Build take place?
A procedural map, generated by the game, is what Local Build runs.
What settings and rules should you know for Local Build?
The name of Local Build gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
About the server
What is the location of Local Build?
No region is published by Local Build. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 94.41.165.102:28015 is its address.
Is Local Build up, and how good is its uptime?
Local Build is offline at the moment, with the last sighting 21 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 6 October 2026.
What Rust version is Local Build using?
Rust network protocol 2634 and build 166652 on Linux is what Local Build runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Local Build wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Build's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 25 days 1 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Local Build part of?
You will find Local Build on the following Rust Wipe Tracker lists: Rust build servers and Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Build?
The game's server browser picks up these Local Build tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Local Build?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.41.165.102:28015.