Local Build
Offline 94.41.166.47:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 7 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 1 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 177 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 128 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 28 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 22 / 100
Quick answers
From the figures on this page.
Player activity
Where does Local Build place among Rust servers?
In the top 61% of all ranked servers sits Local Build, at #13,777 on hours played over seven days.
Is Local Build busy at the moment?
The last sighting of Local Build was 21 days 10 hours ago; it is offline right now.
Server rules
What is the current map on Local Build?
A procedural map, generated by the game, is what Local Build runs.
What are the rules on Local Build, and what settings does it run?
The name of Local Build gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Local Build run from?
You will find no region published by Local Build. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 94.41.166.47:28015 is its address.
How reliable is Local Build, and is it currently online?
Offline for now: Local Build was last seen 21 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 6 October 2026.
What Rust version is Local Build using?
On Linux, Local Build runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Local Build reset its map?
To tell its rhythm we would need more of Local Build's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days.
Tags and filters
Where does Local Build appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Build are: Rust build servers and Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local Build?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Local Build publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Local Build?
Enter client.connect 94.41.166.47:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.