RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 8h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 7h.
The force wipe · high confidenceComing wipes
- 8d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 36d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 7hNext wipe expected · the force wipe
-
Thu 1 Oct, 21:49 UTC FW 22:49 UK · 26d agoForce wipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK 0 / 50
- Good Times Custom Maps Server I (PVE-Build) 0 / 50
- Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai 1 / 200
- Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 0 / 50
- Outpost Omega | PVE | Build | Explore | Thrive 0 / 100
- [US] RustDecay PVE 15x Relax & Build - No Kill No Raid 5 / 50
Quick answers
From the figures on this page.
Player count
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] compare with other Rust servers in the rankings?
On player hours over the last seven days, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] ranks #4,007 overall and #666 in North America, in the top 18% of all ranked servers.
What is the current population on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
At the moment RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline, having last been seen 8 hours ago. The seven-day figures show an average of 1 players and a peak of 3. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 2 players.
Server rules
What is the current map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Generated by the game with seed 1337, the procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is size 4,250. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.
What settings and rules should you know for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. 8 players is the group limit, since the game's default applies. It runs pve, other players cannot be fought. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] based?
The NA tag is how RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists its location: North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 104.143.2.47:28015 is its address.
What is the performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Averaged over the last 48 hours, server fps was 30, with a low of 30. The world held as many as 148,049 entities: buildings, deployables and the rest. 6,390 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it currently online?
Offline for now: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 8 hours ago. The uptime it reports puts its last restart at about 23 hours ago. It was up 158 of 168 hours over the last 7 full days, 94% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] using?
On Linux, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] handle its wipe days?
The average busiest point of its recent wipes was 5 players. After 26 hours the latest wipe's crowd hit its peak.
How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and at what times?
The only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 26 days 14 hours have passed since this world was made. In its tags it publishes the wipe schedule: monthly.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] part of?
These Rust Wipe Tracker lists take RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Rust build servers, Best Rust PvE servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Read off the game's server browser, the tags for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world provides the danger, not other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Enter client.connect 104.143.2.47:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/478SQzbUU9.
