Node 18 - Creative Custom
Offline 141.95.145.109:30022 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 【南瓜】Build-Test 14 / 101
- Raichu Staging | F1 Spawn | Noclip | DLC Unlocked 0 / 25
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 82 / 999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 38 / 999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 80 / 150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 2 / 100
Quick answers
From the figures on this page.
Population
How does Node 18 - Creative Custom compare with other Rust servers in the rankings?
A seven-day player-hours count places Node 18 - Creative Custom at #15,384: the top – of every ranked server.
How many players are on Node 18 - Creative Custom right now?
The last sighting of Node 18 - Creative Custom was 39 days 13 hours ago; it is offline right now.
Server rules
What are the rules on Node 18 - Creative Custom, and what settings does it run?
No gather rate appears in the name of Node 18 - Creative Custom. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Node 18 - Creative Custom?
You will find no region published by Node 18 - Creative Custom. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 141.95.145.109:30022.
Is Node 18 - Creative Custom up, and how good is its uptime?
Offline for now: Node 18 - Creative Custom was last seen 39 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 19 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Node 18 - Creative Custom using?
On Linux, Node 18 - Creative Custom runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does Node 18 - Creative Custom reset its map?
Its rhythm cannot yet be told: too few of Node 18 - Creative Custom's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 39 days 13 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Node 18 - Creative Custom part of?
These Rust Wipe Tracker lists take Node 18 - Creative Custom: Rust build servers, Rust community servers, unmodded, Creative Rust servers and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What is the meaning of the server tags on Node 18 - Creative Custom?
gmvanilla (Game mode): Vanilla survival gameplay; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): Build number: 164530; ptraknet (Networking): 'raknet' is the network layer; $r? (Region code): A region code isn't set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged are the tags Node 18 - Creative Custom publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Node 18 - Creative Custom?
Enter client.connect 141.95.145.109:30022 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.