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Network live 11,685 servers online 49,486 players aboard 134 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 12m ago

vanilla
Tracking number · connect
Wipe progress · wiped 54d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,414ranktop 69%
54d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【南瓜】Build-TestEA · groups of 8+ · 10 on average 9 / 101
  2. Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average 1 / 25
  3. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average 100 / 999
  4. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average 158 / 999
  5. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average 46 / 150
  6. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average 23 / 100
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of ai-builder Rust [Test] against other Rust servers?

A seven-day player-hours count places ai-builder Rust [Test] at #15,414: the top 69% of every ranked server.

How many players are on ai-builder Rust [Test] right now?

Checking now: 0 players on 50 slots at ai-builder Rust [Test]. For the last seven days the average player count was 0.

Rules and settings

What is the current map on ai-builder Rust [Test]?

Size 3,500 and seed 1337 define the procedural map ai-builder Rust [Test] runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on ai-builder Rust [Test], and what settings does it run?

You will not find a gather rate in the name of ai-builder Rust [Test]. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. The vanilla label is one it applies to itself: played as Facepunch ships it, with rates, kits and rules unchanged. The VAC anti-cheat from Valve is enabled.

Server details

What location does ai-builder Rust [Test] run from?

You will find no region published by ai-builder Rust [Test]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 144.76.112.244:28015.

How smoothly does ai-builder Rust [Test] run?

The 48-hour average for server fps stands at 232, never dipping below 220. Buildings, deployables and all the rest of the world pushed its entity count as high as 65,498. The highest memory reading was 4,008 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is ai-builder Rust [Test] up, and how good is its uptime?

Right now, ai-builder Rust [Test] is online. About 3 days 16 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is ai-builder Rust [Test] using?

On Linux, ai-builder Rust [Test] runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

On what schedule does ai-builder Rust [Test] reset its map?

There are too few of ai-builder Rust [Test]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 54 days 2 hours have passed since this world was made.

Tags and listings

On Rust Wipe Tracker, which lists and filters is ai-builder Rust [Test] part of?

These Rust Wipe Tracker lists take ai-builder Rust [Test]: Rust build servers, Rust community servers, unmodded and Vanilla Rust servers. On the server list, apply Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it appears.

How should you read the tags on ai-builder Rust [Test]?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged are the tags ai-builder Rust [Test] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join ai-builder Rust [Test]?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 144.76.112.244:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build It runs game build 163794.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Played as Facepunch ships it, with rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.