[CAN] Facepunch 2
Online 148.113.198.6:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 7h.
The force wipe · high confidenceComing wipes
- 8d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 36d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 7hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:40 UTC FW 18:40 UK · 26d agoForce wipe delivered
- Peak
- 22
- Crowd
- –
- Lasted
- running
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long 399 / 425
- Rusty Moose |EU Monthly| 201 / 225
- Rustopia.gg - US Large 51 / 200
- Magic Rust — Long | Kлaccикa x1 | Pyccкий 131 / 300
- Rustafied.com - EU Long - Large 123 / 150
- Rusty Moose |US Monthly| 67 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of [CAN] Facepunch 2 against other Rust servers?
Over the past seven days, [CAN] Facepunch 2 has climbed to #1,013 for player hours, putting it in the top 5% of all ranked servers.
How many players are on [CAN] Facepunch 2 right now?
At the moment 7 players are on [CAN] Facepunch 2, which has 400 slots. Averaged over the past week: 9 players, peaking at 21. The busiest hour over the last 48 hours was 15:00 UTC, averaging 14 players.
Server rules
What is the current map on [CAN] Facepunch 2?
Generated by the game with seed 539058346, the procedural map on [CAN] Facepunch 2 is size 4,500. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for [CAN] Facepunch 2?
The name of [CAN] Facepunch 2 gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It sits in the Official tab inside Rust. By its own description it is vanilla: played as Facepunch ships it, with rates, kits and rules unchanged. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is [CAN] Facepunch 2 based?
You will find no region published by [CAN] Facepunch 2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 148.113.198.6:28015.
How smoothly does [CAN] Facepunch 2 run?
Server fps over the last 48 hours averaged 285; the lowest was 224. The world held as many as 132,673 entities: buildings, deployables and the rest. The highest memory reading was 6,088 MB. Lag, to players, means low fps alongside an entity count on the rise.
How reliable is [CAN] Facepunch 2, and is it currently online?
[CAN] Facepunch 2 is up and online at the moment. Its reported uptime suggests a restart roughly 22 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does [CAN] Facepunch 2 operate?
On Windows, [CAN] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does [CAN] Facepunch 2 handle its wipe days?
22 players is the average peak across its recent wipes. 45 hours after the latest wipe, the crowd reached its peak.
When does [CAN] Facepunch 2 wipe? What schedule does it follow?
[CAN] Facepunch 2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 26 days 17 hours. In its tags it publishes the wipe schedule: monthly.
Tags and listings
Where does [CAN] Facepunch 2 appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [CAN] Facepunch 2: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who is behind [CAN] Facepunch 2?
A playrust.com hostname is published by [CAN] Facepunch 2, and by 124 other servers we track, so one operator most likely runs them all.
How should you read the tags on [CAN] Facepunch 2?
Read off the game's server browser, the tags for [CAN] Facepunch 2 are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game mode here; mp400 (Max players): It holds 400 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Played as Facepunch ships it, with rates, kits and rules unchanged; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to [CAN] Facepunch 2?
Enter client.connect 148.113.198.6:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
