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Network live 11,658 servers online 32,604 players aboard 75 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress

Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
0/ 10 players now 0% full
07-day averagepeak 1
#14,686ranktop 66% · #2508 in EU
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Thu 29 Oct, 00:01 UTC 00:01 UK · 4h ago
    World reset
    Peak
    –
    Crowd
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    Lasted
    –
    Players before
    0
  2. Wed 28 Oct, 00:01 UTC 00:01 UK · 1d ago
    World reset
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  3. Tue 27 Oct, 00:01 UTC 00:01 UK · 2d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  4. Mon 26 Oct, 00:01 UTC 00:01 UK · 3d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  5. Sat 24 Oct, 23:01 UTC 00:01 UK · 4d ago
    World reset
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    Lasted
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    Players before
    0
  6. Fri 23 Oct, 23:01 UTC 00:01 UK · 5d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  7. Thu 22 Oct, 23:02 UTC 00:02 UK · 6d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  8. Wed 21 Oct, 23:01 UTC 00:01 UK · 7d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  9. Tue 20 Oct, 23:01 UTC 00:01 UK · 8d ago
    World reset
    Peak
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    Lasted
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    Players before
    0
  10. Mon 19 Oct, 23:01 UTC 00:01 UK · 9d ago
    World reset
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
Show all 19 wipes
  1. Sun 18 Oct, 23:01 UTC 00:01 UK · 10d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Sat 17 Oct, 23:01 UTC 00:01 UK · 11d ago
    World reset
    Peak
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    Crowd
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    Lasted
    –
    Players before
    0
  3. Fri 16 Oct, 23:01 UTC 00:01 UK · 12d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Thu 15 Oct, 23:01 UTC 00:01 UK · 13d ago
    World reset
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Wed 14 Oct, 23:01 UTC 00:01 UK · 14d ago
    World reset
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Thu 1 Oct, 18:24 UTC FW 19:24 UK · 27d ago
    World reset
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    13.2 days
    Players before
    0
  7. Tue 15 Sep, 15:01 UTC 16:01 UK · 43d ago
    World reset
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    16.1 days
    Players before
    0
  8. Mon 14 Sep, 15:01 UTC 16:01 UK · 44d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  9. Sun 13 Sep, 15:01 UTC 16:01 UK · 45d ago
    World reset
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0
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Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Complete Build System | by hionet.com against other Rust servers?

On player hours over the last seven days, Complete Build System | by hionet.com ranks #14,686 overall and #2,508 in Europe, in the top 66% of all ranked servers.

What is the current population on Complete Build System | by hionet.com?

Checking now: 0 players on 10 slots at Complete Build System | by hionet.com. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

Which map is active on Complete Build System | by hionet.com?

Size 4,500 and seed 1337 define the procedural map Complete Build System | by hionet.com runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.

Which settings and rules apply on Complete Build System | by hionet.com?

No gather rate appears in the name of Complete Build System | by hionet.com. The game's default applies: 8 players to a group at most. You get build & creative here, no gathering, just sandbox building. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What location does Complete Build System | by hionet.com run from?

With its EU tag, Complete Build System | by hionet.com places itself in Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 23.81.34.186:25015 is its address.

How smoothly does Complete Build System | by hionet.com run?

The 48-hour average for server fps stands at 57, never dipping below 3. The world held as many as 20,173 entities: buildings, deployables and the rest. 2,118 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Complete Build System | by hionet.com, and is it online?

You can find Complete Build System | by hionet.com online at present. The uptime it reports puts its last restart at about 1 minutes ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Complete Build System | by hionet.com using?

The version on Complete Build System | by hionet.com is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

When does Complete Build System | by hionet.com wipe? What schedule does it follow?

Those resets every few hours are not wipes, so Complete Build System | by hionet.com keeps no wipe schedule.

Server tags

Where does Complete Build System | by hionet.com appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Complete Build System | by hionet.com are: Rust servers in Europe, Modded Rust servers, Rust build servers and Creative Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Complete Build System | by hionet.com?

The game's server browser picks up these Complete Build System | by hionet.com tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^c (Creative): A sandbox where you build what you like and skip gathering; ^k (Build server): Design and practise base building; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser files it under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to Complete Build System | by hionet.com?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 23.81.34.186:25015. Its website can be found at https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Gameplay

^c
Creative A sandbox where you build what you like and skip gathering.
^k
Build server Design and practise base building.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.