[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 11m ago
Resets: 11 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Wed 28 Oct, 05:05 UTC 05:05 UK · 22h agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 0
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Wed 28 Oct, 04:59 UTC 04:59 UK · 22h agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 5
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Wed 28 Oct, 04:01 UTC 04:01 UK · 23h agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 39
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Tue 27 Oct, 04:01 UTC 04:01 UK · 1d agoWorld reset
- Peak
- –
- Crowd
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- Lasted
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- Players before
- 35
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Mon 26 Oct, 04:01 UTC 04:01 UK · 2d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
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- Players before
- 37
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Sun 25 Oct, 13:32 UTC 13:32 UK · 3d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 18
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Sun 25 Oct, 04:01 UTC 04:01 UK · 3d agoWorld reset
- Peak
- –
- Crowd
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- Lasted
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- Players before
- 34
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Sat 24 Oct, 04:00 UTC 05:00 UK · 4d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 40
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Fri 23 Oct, 04:01 UTC 05:01 UK · 5d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 43
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Thu 22 Oct, 18:04 UTC 19:04 UK · 6d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
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- Players before
- 14
Show all 20 wipes
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Thu 22 Oct, 04:01 UTC 05:01 UK · 6d agoWorld reset
- Peak
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- Crowd
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- Lasted
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- Players before
- 51
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Wed 21 Oct, 04:00 UTC 05:00 UK · 7d agoWorld reset
- Peak
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- Crowd
- –
- Lasted
- –
- Players before
- 49
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Tue 20 Oct, 04:01 UTC 05:01 UK · 8d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 58
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Mon 19 Oct, 04:01 UTC 05:01 UK · 9d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 31
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Sun 18 Oct, 04:01 UTC 05:01 UK · 10d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 56
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Sat 17 Oct, 04:00 UTC 05:00 UK · 11d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 45
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Fri 16 Oct, 04:00 UTC 05:00 UK · 12d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 56
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Thu 15 Oct, 04:00 UTC 05:00 UK · 13d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 33
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Wed 14 Oct, 04:01 UTC 05:01 UK · 14d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
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- Players before
- 29
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Tue 13 Oct, 04:00 UTC 05:00 UK · 15d agoWorld reset
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 63
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- UKN.GG - US Training Grounds - Medium III 21 / 150
- NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets 14 / 200
- UKN.GG - US Training Grounds - Medium IV 6 / 150
- Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars 3 / 100
- Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game 3 / 50
- [EU] Raid Simulator 2.0 (Raidsim) 127 / 500
Quick answers
From the figures on this page.
Population
What is the ranking of [NA] Raid Simulator 2.0 (Raidsim) against other Rust servers?
A seven-day player-hours count places [NA] Raid Simulator 2.0 (Raidsim) at #583: the top 3% of every ranked server.
How many players are on [NA] Raid Simulator 2.0 (Raidsim) right now?
At the moment 68 players are on [NA] Raid Simulator 2.0 (Raidsim), which has 150 slots. Averaged over the past week: 26 players, peaking at 76. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 70 players.
Map and rules
What is the current map on [NA] Raid Simulator 2.0 (Raidsim)?
The game generates the procedural map on [NA] Raid Simulator 2.0 (Raidsim) at size 4,096 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: discord.gg/raidsim.
What settings and rules should you know for [NA] Raid Simulator 2.0 (Raidsim)?
No gather rate appears in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the most a group can hold. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is [NA] Raid Simulator 2.0 (Raidsim) based?
Its name points to North America, while [NA] Raid Simulator 2.0 (Raidsim) publishes no region tag. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 208.52.152.39:28014 is its address.
What is the performance like on [NA] Raid Simulator 2.0 (Raidsim)?
Server fps over the last 48 hours averaged 100; the lowest was 99. The world held as many as 246,151 entities: buildings, deployables and the rest. Memory use peaked at 3,845 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is [NA] Raid Simulator 2.0 (Raidsim), and is it currently online?
Right now, [NA] Raid Simulator 2.0 (Raidsim) is online. About 19 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does [NA] Raid Simulator 2.0 (Raidsim) operate?
Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does [NA] Raid Simulator 2.0 (Raidsim) reset its map?
No wipe schedule to follow for [NA] Raid Simulator 2.0 (Raidsim), which makes a new world every few hours; those resets are not wipes.
Tags and listings
Where does [NA] Raid Simulator 2.0 (Raidsim) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Aim training servers, live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 25+ on average.
How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?
Read off the game's server browser, the tags for [NA] Raid Simulator 2.0 (Raidsim) are: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): This is aim and PvP practice: loot comes supplied; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join [NA] Raid Simulator 2.0 (Raidsim)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 208.52.152.39:28014. You will find its website at https://raidsimulator.com.