UKN.GG - US Training Grounds - Medium IV
Online 64.40.8.229:28014 checked 8m ago
Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe-
Tue 27 Oct, 11:08 UTC 11:08 UK · 9h agoWorld reset
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Mon 26 Oct, 11:11 UTC 11:11 UK · 1d agoWorld reset
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- 1
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Sun 25 Oct, 11:08 UTC 11:08 UK · 2d agoWorld reset
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Sat 24 Oct, 10:08 UTC 11:08 UK · 3d agoWorld reset
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Fri 23 Oct, 10:08 UTC 11:08 UK · 4d agoWorld reset
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Thu 22 Oct, 10:08 UTC 11:08 UK · 5d agoWorld reset
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Wed 21 Oct, 10:08 UTC 11:08 UK · 6d agoWorld reset
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Tue 20 Oct, 10:08 UTC 11:08 UK · 7d agoWorld reset
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Mon 19 Oct, 10:08 UTC 11:08 UK · 8d agoWorld reset
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Sun 18 Oct, 10:08 UTC 11:08 UK · 9d agoWorld reset
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Show all 20 wipes
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Sat 17 Oct, 10:08 UTC 11:08 UK · 10d agoWorld reset
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Fri 16 Oct, 10:08 UTC 11:08 UK · 11d agoWorld reset
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Thu 15 Oct, 10:08 UTC 11:08 UK · 12d agoWorld reset
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Wed 14 Oct, 10:08 UTC 11:08 UK · 13d agoWorld reset
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Tue 13 Oct, 10:08 UTC 11:08 UK · 14d agoWorld reset
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Mon 12 Oct, 10:08 UTC 11:08 UK · 15d agoWorld reset
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Sun 11 Oct, 10:08 UTC 11:08 UK · 16d agoWorld reset
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Sat 10 Oct, 10:08 UTC 11:08 UK · 17d agoWorld reset
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Sat 10 Oct, 03:04 UTC 04:04 UK · 17d agoWorld reset
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Sat 10 Oct, 02:51 UTC 03:51 UK · 17d agoWorld reset
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Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Raid Simulator 2.0 (Raidsim) 34 / 150
- NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets 5 / 200
- Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars 3 / 100
- Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game 0 / 50
- [EU] Raid Simulator 2.0 (Raidsim) 347 / 500
- [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW 288 / 300
Quick answers
From the figures on this page.
Population
Where does UKN.GG - US Training Grounds - Medium IV place among Rust servers?
A seven-day player-hours count places UKN.GG - US Training Grounds - Medium IV at #2,328: the top 11% of every ranked server.
How many players are on UKN.GG - US Training Grounds - Medium IV right now?
At the moment 0 players are on UKN.GG - US Training Grounds - Medium IV, which has 150 slots. Averaged over the past week: 2 players, peaking at 14. The busiest hour over the last 48 hours was 21:00 UTC, averaging 6 players.
Rules and settings
What is the current map on UKN.GG - US Training Grounds - Medium IV?
Generated by the game with seed 1337, the procedural map on UKN.GG - US Training Grounds - Medium IV is size 6,000. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: UKN Map.
What settings and rules should you know for UKN.GG - US Training Grounds - Medium IV?
No gather rate appears in the name of UKN.GG - US Training Grounds - Medium IV. 500 players is the most a group can hold. It runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of UKN.GG - US Training Grounds - Medium IV?
The name of UKN.GG - US Training Grounds - Medium IV points to North America, though no region tag is published. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 64.40.8.229:28014.
Does UKN.GG - US Training Grounds - Medium IV perform well?
Averaged over the last 48 hours, server fps was 30, with a low of 16. The world held as many as 2,272 entities: buildings, deployables and the rest. 1,959 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
Is UKN.GG - US Training Grounds - Medium IV up, and how good is its uptime?
UKN.GG - US Training Grounds - Medium IV is up and online at the moment. Its reported uptime suggests a restart roughly 7 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does UKN.GG - US Training Grounds - Medium IV operate?
On Windows, UKN.GG - US Training Grounds - Medium IV runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does UKN.GG - US Training Grounds - Medium IV reset its map?
No wipe schedule to follow for UKN.GG - US Training Grounds - Medium IV, which makes a new world every few hours; those resets are not wipes.
Tags and filters
Where does UKN.GG - US Training Grounds - Medium IV appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take UKN.GG - US Training Grounds - Medium IV: Modded Rust servers, Aim training servers, live and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who is behind UKN.GG - US Training Grounds - Medium IV?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium IV, and by 14 other servers we track, so one operator most likely runs them all.
How should you read the tags on UKN.GG - US Training Grounds - Medium IV?
gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slot count: 150; ts500 (Group limit): The team limit is 500; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^e (Minigames): Minigames include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with loot given to you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags UKN.GG - US Training Grounds - Medium IV publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join UKN.GG - US Training Grounds - Medium IV?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 64.40.8.229:28014. You will find its website at https://ukn.gg.
