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Network live 11,680 servers online 52,558 players aboard 137 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 13m ago

moddedcarbon
Tracking number · connect
Wipe progress

Resets: 7 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
6/ 250 players now 2% full
137-day averagepeak 52
#819ranktop 4%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
01020304010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Thu 29 Oct, 04:59 UTC 04:59 UK · 4h ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    3
  2. Wed 28 Oct, 04:59 UTC 04:59 UK · 1d ago
    World reset
    Peak
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    Crowd
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    Lasted
    –
    Players before
    8
  3. Tue 27 Oct, 04:58 UTC 04:58 UK · 2d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    3
  4. Mon 26 Oct, 04:58 UTC 04:58 UK · 3d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    2
  5. Sun 25 Oct, 04:58 UTC 04:58 UK · 4d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    3
  6. Sat 24 Oct, 04:00 UTC 05:00 UK · 5d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    6
  7. Fri 23 Oct, 04:00 UTC 05:00 UK · 6d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    1
  8. Thu 22 Oct, 03:59 UTC 04:59 UK · 7d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    4
  9. Wed 21 Oct, 03:59 UTC 04:59 UK · 8d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    1
  10. Tue 20 Oct, 03:59 UTC 04:59 UK · 9d ago
    World reset
    Peak
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    Crowd
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    Lasted
    –
    Players before
    1
Show all 20 wipes
  1. Mon 19 Oct, 03:58 UTC 04:58 UK · 10d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    4
  2. Sun 18 Oct, 03:58 UTC 04:58 UK · 11d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    3
  3. Sat 17 Oct, 03:58 UTC 04:58 UK · 12d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    2
  4. Fri 16 Oct, 03:58 UTC 04:58 UK · 13d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
    –
    Players before
    3
  5. Thu 15 Oct, 04:02 UTC 05:02 UK · 14d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
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    Players before
    0
  6. Wed 14 Oct, 19:13 UTC 20:13 UK · 14d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
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    Players before
    0
  7. Wed 14 Oct, 19:00 UTC 20:00 UK · 14d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  8. Wed 14 Oct, 18:48 UTC 19:48 UK · 14d ago
    World reset
    Peak
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    Crowd
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    Lasted
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    Players before
    0
  9. Wed 14 Oct, 18:32 UTC 19:32 UK · 14d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Wed 14 Oct, 18:19 UTC 19:19 UK · 14d ago
    World reset
    Peak
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    Crowd
    –
    Lasted
    –
    Players before
    0
Similar parcels

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The same kind of game, then region, group limit, rate and wipes.

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  3. EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 36 on average 34 / 200
  4. US Hub 01EU · groups of 1000+ · 14 on average 0 / 3300
  5. [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/29EU · groups of 100+ · 11 on average 1 / 200
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Help desk

Quick answers

From the figures on this page.

Player count

How does UKN.GG - EU Training Grounds - Main 2 compare with other Rust servers in the rankings?

In the top 4% of all ranked servers sits UKN.GG - EU Training Grounds - Main 2, at #819 on hours played over seven days.

How many players are on UKN.GG - EU Training Grounds - Main 2 right now?

Checking now: 6 players on 250 slots at UKN.GG - EU Training Grounds - Main 2. The seven-day figures show an average of 13 players and a peak of 52. The busiest hour over the last 48 hours was 20:00 UTC, averaging 33 players.

Rules and settings

On what map does UKN.GG - EU Training Grounds - Main 2 take place?

The game generates the procedural map on UKN.GG - EU Training Grounds - Main 2 at size 6,000 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: UKN Map.

What settings and rules should you know for UKN.GG - EU Training Grounds - Main 2?

You will not find a gather rate in the name of UKN.GG - EU Training Grounds - Main 2. A group holds no more than 500 players. minigames & battle royale is the mode, parkour, battle royale, arenas and Bedwars. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does UKN.GG - EU Training Grounds - Main 2 run from?

The name of UKN.GG - EU Training Grounds - Main 2 points to Europe, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 168.100.161.93:28014.

Does UKN.GG - EU Training Grounds - Main 2 perform well?

The 48-hour average for server fps stands at 30, never dipping below 22. The world held as many as 3,749 entities: buildings, deployables and the rest. Memory use peaked at 2,807 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of UKN.GG - EU Training Grounds - Main 2, and is it online?

Right now, UKN.GG - EU Training Grounds - Main 2 is online. The uptime it reports puts its last restart at about 3 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does UKN.GG - EU Training Grounds - Main 2 operate?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - EU Training Grounds - Main 2 runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

When does UKN.GG - EU Training Grounds - Main 2 wipe? What schedule does it follow?

No wipe schedule to follow for UKN.GG - EU Training Grounds - Main 2, which makes a new world every few hours; those resets are not wipes.

Tags and filters

On Rust Wipe Tracker, which lists and filters is UKN.GG - EU Training Grounds - Main 2 part of?

You will find UKN.GG - EU Training Grounds - Main 2 on the following Rust Wipe Tracker lists: Rust servers in Europe, Modded Rust servers and Aim training servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

Who is behind UKN.GG - EU Training Grounds - Main 2?

One operator most likely runs these: UKN.GG - EU Training Grounds - Main 2 publishes a ukn.gg hostname, as do 14 other servers we track.

How should you read the tags on UKN.GG - EU Training Grounds - Main 2?

gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): It holds 250 slots; ts500 (Group limit): The team limit is 500; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags UKN.GG - EU Training Grounds - Main 2 publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join UKN.GG - EU Training Grounds - Main 2?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 168.100.161.93:28014. Its website can be found at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players It holds 250 slots.
ts500
Group limit The team limit is 500.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Other minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.